Noi Keng Koh
Senior Lecturer in Humanities & Social Studies Education
National Institute of Education
16:00 Blending gamification into classes and online websites for more effective learning and greater student engagement
As teachers promote a more constructive approach to learning focusing on innovation and online collaboration, gamification, 3D printing and coding are finding their way into Singapore classrooms. Singapore continues to push the boundaries of blending learning by seamlessly incorporating technology into the classroom.
Today, teachers are giving students more freedom to use new online platforms to create interesting content; gamification is now a popular learning medium, whereby students design, curate and build games to support their learning; and some students are now being taught to use 3D design software and 3D printers to create prototypes.